With delicate lines, dots, and geometric patterns, L.A. tattoo artist Dr. Woo creates some of the coolest tattoos we’ve seen in quite a while. The 33-year-old artist first started experimenting with tattoos when he was only 13 and would later work as a fashion buyer and designer before he apprenticed with Mark Mahoney at theShamrock Social Club where he’s now based.
Woo is now one of the most in-demand tattoo artists in L.A. with a waitlist well over six months. There’s often a line out the door of people just making appointments in-person (a professor recently showed up with an entire class in tow). You can join a half million others and follow him on Instagram.
1. Airlines sometimes have cheaper flights to distant destinations that change planes in your intended destination city. So if you are flying to Chicago, you might book a flight to LA, knowing it stops in Chicago, and simply get off and not board the second leg. There is a web site called Skiplagged.com that is being sued by United for informing people how to take advantage of it.
2. I used to work at a PC repair shop and had to call HP warranty support in India almost every day. Talking with someone using a script + language barrier = aggravating and time consuming. I learned that if you select the option for Spanish you get transferred to a call center in Texas. From there you can just speak English.
3. Mobile videogames are literally designed to be frustrating instead of fun.
A great many mobile titles make use of mechanics that are put together with the intention of nurturing habitual behavior, frustrating a user, and then offering a slightly more enjoyable experience after money has been spent. This tactic has proven to be a more profitable model than actually offering entertainment, to the point where some companies take very careful steps to ensure that their games don’t accidentally end up being fun.
That sounds like satire, I know, but it’s actually true.
Let’s suppose you had a game like Galaga, for instance. A mobile game version monetized with in-application microtransactions would probably give you the option to upgrade your ship and your weapons, purchase additional lives, and other such things. You’d be able to earn “soft” (or “grind”) currency by killing enemy units, with small amounts of “hard” (or “premium”) currency being awarded when you advanced in level or something.
Now, that sounds like it would be alright, doesn’t it? Here’s where the manipulative part comes in, though: In this hypothetical game, it’s virtually impossible to make it beyond the third level without spending money, because there’s a “recommended” item of some kind that can only be purchased with hard currency… and it’s impossible to earn enough of it from within the game. This is called a “pay wall,” and a great many mobile games take advantage of the concept, albeit to varying degrees.
There’s only one small problem with the game concept I just outlined: It might actually be kind of fun to play. As I mentioned previously, it’s a far better idea to frustrate a user, and then give them a marginally better experience after they’ve converted to a paying player. So, maybe what we’d do with our hypothetical title is have all of the enemies slowly become more and more difficult over the course of five levels or so. Then, when a user inevitably died, we’d show them some kind of pop-up message:
“The aliens are advancing!” it might say. “Spend 15 SPACE CREDITS to revive?”
You’d be given the option to spend 15 hard currency for a single life… or to buy a pack of lives for only 50! Either way, immediately after you made the purchase, the game would become easier and more satisfying. If there were random items dropped by destroyed enemies, you’d see slightly more of them. Your score would increase more quickly, and there would be more explosions (or in the case of a game like Candy Crush, more flashing lights and noises).
After the level was done, you’d get bumped back into the typical difficulty and the same frustrating experience… until you spent more money, of course.
“Have you ever been in love? Horrible isn't it? It makes you so vulnerable. It opens your chest and it opens up your heart and it means that someone can get inside you and mess you up. You build up all these defenses, you build up a whole suit of armor, so that nothing can hurt you, then one stupid person, no different from any other stupid person, wanders into your stupid life...You give them a piece of you. They didn't ask for it. They did something dumb one day, like kiss you or smile at you, and then your life isn't your own anymore. Love takes hostages. It gets inside you. It eats you out and leaves you crying in the darkness, so simple a phrase like 'maybe we should be just friends' turns into a glass splinter working its way into your heart. It hurts. Not just in the imagination. Not just in the mind. It's a soul-hurt, a real gets-inside-you-and-rips-you-apart pain. I hate love.”
- Neil Gaiman, The Sandman, Vol. 9: The Kindly Ones
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Beauty secret: organic papaya face mask and vegan gluten free cucumber slices.
SUSHI! <3 <3 #sushi #allyoucaneat #ilovesushi #healthylife #eatuntilyoudie #delish
15 Epiphanies That Will Change The Way You See The World – Caveman Circus
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What You Probably Missed From the New Star Wars Trailer – Imgur
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